Thirty-eight sliders, eleven switches and three menus, in one OpenFX node. Each panel below is drawn from the shipping plugin — the defaults are its defaults, and every knob sits where the plugin puts it.
Two looks, faded on their own while the manual controls stay applied. Tone Mapping is matched to DaVinci's own, so your Output transform can stay on None — and an exported LUT carries it.
Four working spaces. DaVinci WG / Intermediate, ACEScct, ACEScg and Rec.709 Gamma 2.4. On an ACES timeline it converts ACES ↔ DaVinci Wide Gamut internally, with Bradford white adaptation, so the look is identical and your IDT and ODT keep working.
A true Bradford adaptation on the Planckian locus, measured in mired so the drag feels even the whole way across.

offfullShadows and Highlights each pull their own region, and each carries a Range in stops saying where the grab lands. A filmic S-curve sits on top.

offfullDensity along the red, yellow, green, cyan, blue and magenta axes — darker and richer together, the way a print goes, not a hue rotation.

offfullA per-pixel headroom limiter keeps colour from clipping, so saturation cannot go neon. Bleach Bypass is silver retention: contrast without lifting brightness.

offfullPick both hues yourself. The tint rotates from one to the other as tone rises, so there is no dead spot in the mids and black stays anchored.

offfullGrain in the density domain — strongest in the mids, gone at true black. Pick a stock, then move any slider. Resolution-aware from 1080 to 6K.

offfullLight bounces off the film base and re-exposes the red layer: a warm corona on the highlight. Bloom is the neutral glow beside it.

offfullOne dry/wet across the look and all thirty-seven controls. At 0 the picture is your untouched input.

offfullExport LUT bakes the grade, the look and the tone mapping into one .cube. Grain and halation stay behind — they read neighbouring pixels, and no 3D LUT can.
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